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Centaur

Large monstrosity, neutral good

Armor Class 12

Hit Points 45 (6d10+12)

Speed 50 ft.

STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
-1
WIS
13
+1
CHA
11
+0

Skills Athletics +6, Perception +3, Survival +3

Senses passive perception 13

Languages Elvish, Sylvan

Challenge 2 (450 XP)

Proficiency Bonus +2

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source: System Reference Document 5.1 (CC-BY-4.0).