NPCs
The people your party will meet between the dungeons, from the humble commoner to the archmage. Give them a name and a motive, and they're ready for the table.
Your NPCs & MerchantsShops in Town
The people of your world, written by you. Saved in this browser.Merchants your Dungeon Master has set up. Buy straight from your coin purse.
Random NPC
The party just asked the barkeep's name? Roll someone up in a heartbeat, with a stat block ready.
Random Merchant
A shop, its keeper and a shelf full of wares. Buy straight from your coin purse.
Merchants
5 shopkeepers and traders found only in The Dragon's Lantern. Open one for their stat block and wares.
CR1/8Wandering PeddlerOriginal
Medium humanoid, any alignment
AC 11|HP 11
CR1/4Hedge ApothecaryOriginal
Medium humanoid, any alignment
AC 11|HP 13
CR1/2Village SmithOriginal
Medium humanoid, any alignment
AC 11|HP 32
CR1Black-Market FenceOriginal
Medium humanoid, any non-lawful alignment
AC 13|HP 27
CR2Caravan MasterOriginal
Medium humanoid, any alignment
AC 15|HP 52
Townsfolk & Adventurers
21 ready-made nonplayer characters from the System Reference Document 5.1.
CR0Commoner
Medium humanoid, any alignment
AC 10|HP 4
CR1/8Bandit
Medium humanoid, any non-lawful alignment
AC 12|HP 11
CR1/8Cultist
Medium humanoid, any non-good alignment
AC 12|HP 9
CR1/8Guard
Medium humanoid, any alignment
AC 16|HP 11
CR1/8Noble
Medium humanoid, any alignment
AC 15|HP 9
CR1/8Tribal Warrior
Medium humanoid, any alignment
AC 12|HP 11
CR1/4Acolyte
Medium humanoid, any alignment
AC 10|HP 9
CR1/2Scout
Medium humanoid, any alignment
AC 13|HP 16
CR1/2Thug
Medium humanoid, any non-good alignment
AC 11|HP 32
CR1Spy
Medium humanoid, any alignment
AC 12|HP 27
CR2Bandit Captain
Medium humanoid, any non-lawful alignment
AC 15|HP 65
CR2Berserker
Medium humanoid, any chaotic alignment
AC 13|HP 67
CR2Cult Fanatic
Medium humanoid, any non-good alignment
AC 13|HP 22
CR2Druid
Medium humanoid, any alignment
AC 11|HP 27
CR2Priest
Medium humanoid, any alignment
AC 13|HP 27
CR3Knight
Medium humanoid, any alignment
AC 18|HP 52
CR3Veteran
Medium humanoid, any alignment
AC 17|HP 58
CR5Gladiator
Medium humanoid, any alignment
AC 16|HP 112
CR6Mage
Medium humanoid, any alignment
AC 12|HP 40
CR8Assassin
Medium humanoid, any non-good alignment
AC 15|HP 78
CR12Archmage
Medium humanoid, any alignment
AC 12|HP 99