Cultist
Medium humanoid (any race), any non-good alignment

Armor Class 12 (armor)
Hit Points 9 (2d8)
Speed 30 ft.
- STR
- 11
- +0
- DEX
- 12
- +1
- CON
- 10
- +0
- INT
- 10
- +0
- WIS
- 11
- +0
- CHA
- 10
- +0
Skills Deception +2, Religion +2
Senses passive perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.