Bandit Captain
Medium humanoid (any race), any non-lawful alignment

Armor Class 15 (armor)
Hit Points 65 (10d8+20)
Speed 30 ft.
- STR
- 15
- +2
- DEX
- 16
- +3
- CON
- 14
- +2
- INT
- 14
- +2
- WIS
- 11
- +0
- CHA
- 14
- +2
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses passive perception 10
Languages any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.