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Village Smith

Original

Medium humanoid (any race), any alignment

Soot-streaked, scarred from a hundred sparks and slow to trust. Their work is plain but it never breaks.

Armor Class 11 (armor)

Hit Points 32 (5d8+10)

Speed 30 ft.

STR
17
+3
DEX
10
+0
CON
15
+2
INT
11
+0
WIS
11
+0
CHA
10
+0

Skills Athletics +5

Damage Resistances fire

Senses passive perception 10

Languages any one language (usually Common)

Challenge 1/2 (100 XP)

Proficiency Bonus +2

Forge-Hardened. Years at the forge have given the smith resistance to fire damage.

Mender. Given a forge and 1 hour, the smith can repair a damaged metal weapon, shield or suit of armor.

Actions

Forge Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Wares

ItemPrice
Dagger2 gp
Handaxe5 gp
Mace5 gp
Spear1 gp
Battleaxe10 gp
Longsword15 gp
Warhammer15 gp
Shield10 gp
Chain shirt50 gp
Scale mail50 gp
Chain mail75 gp
Crowbar2 gp
Iron spikes (10)1 gp
RepairsMetal weapons, shields and armor; takes an hour¼ of item price

Original creature of The Dragon's Lantern.