Village Smith
OriginalMedium humanoid (any race), any alignment
Soot-streaked, scarred from a hundred sparks and slow to trust. Their work is plain but it never breaks.

Armor Class 11 (armor)
Hit Points 32 (5d8+10)
Speed 30 ft.
- STR
- 17
- +3
- DEX
- 10
- +0
- CON
- 15
- +2
- INT
- 11
- +0
- WIS
- 11
- +0
- CHA
- 10
- +0
Skills Athletics +5
Damage Resistances fire
Senses passive perception 10
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Forge-Hardened. Years at the forge have given the smith resistance to fire damage.
Mender. Given a forge and 1 hour, the smith can repair a damaged metal weapon, shield or suit of armor.
Actions
Forge Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Wares
| Item | Price |
|---|---|
| Dagger | 2 gp |
| Handaxe | 5 gp |
| Mace | 5 gp |
| Spear | 1 gp |
| Battleaxe | 10 gp |
| Longsword | 15 gp |
| Warhammer | 15 gp |
| Shield | 10 gp |
| Chain shirt | 50 gp |
| Scale mail | 50 gp |
| Chain mail | 75 gp |
| Crowbar | 2 gp |
| Iron spikes (10) | 1 gp |
| RepairsMetal weapons, shields and armor; takes an hour | ¼ of item price |