Wandering Peddler
OriginalMedium humanoid (any race), any alignment
A cheerful walker of back roads with a pack twice their size and a story for every item in it. They trade in gossip as readily as in coin.

Armor Class 11
Hit Points 11 (2d8+2)
Speed 30 ft.
- STR
- 10
- +0
- DEX
- 12
- +1
- CON
- 12
- +1
- INT
- 12
- +1
- WIS
- 13
- +1
- CHA
- 15
- +2
Skills Insight +3, Persuasion +4
Senses passive perception 11
Languages Common plus any two languages
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Haggler. The peddler has advantage on Charisma (Persuasion) checks made to buy or sell goods.
Deep Pack. The peddler can produce any piece of adventuring gear worth 5 gp or less from its pack, for a price.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Handful of Pepper (1/Day). One creature within 5 feet of the peddler must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn.
Wares
| Item | Price |
|---|---|
| Rope, hempen (50 feet) | 1 gp |
| Torch | 1 cp |
| Rations (1 day) | 5 sp |
| Waterskin | 2 sp |
| Tinderbox | 5 sp |
| Oil (flask) | 1 sp |
| Candle | 1 cp |
| Chalk (1 piece) | 1 cp |
| Bedroll | 1 gp |
| TrinketAn odd keepsake picked up on the road | 1 sp–1 gp |
| News and gossipFrom the last three villages; a drink buys more | 1 cp–1 sp |