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Hedge Apothecary

Original

Medium humanoid (any race), any alignment

Keeps a crooked shop at the edge of town that smells of drying herbs and something sharper underneath. Knows every remedy, and every poison it cures.

Armor Class 11

Hit Points 13 (3d8)

Speed 30 ft.

STR
9
-1
DEX
12
+1
CON
10
+0
INT
15
+2
WIS
14
+2
CHA
11
+0

Skills Medicine +4, Nature +4

Senses passive perception 12

Languages Common plus any one language

Challenge 1/4 (50 XP)

Proficiency Bonus +2

Poison Lore. The apothecary has advantage on saving throws against poison and can identify any poison it can see, smell or taste.

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Flask of Acid (2/Day). Ranged Weapon Attack: +3 to hit, range 20 ft., one creature. Hit: 7 (2d6) acid damage.

Healing Draught (1/Day). The apothecary drinks or administers a potion to a creature within 5 feet of it. The creature regains 7 (2d4 + 2) hit points.

Wares

ItemPrice
Potion of healing50 gp
Antitoxin (vial)50 gp
Healer's kit5 gp
Herbalism kit5 gp
Perfume (vial)5 gp
Soap2 cp
Acid (vial)Trusted customers only25 gp

Original creature of The Dragon's Lantern.