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Black-Market Fence

Original

Medium humanoid (any race), any non-lawful alignment

Found in the back room of a respectable shop, if you know which door to knock on. Asks no questions and expects the same courtesy, and charges about half again the list price for the privilege.

Armor Class 13 (armor)

Hit Points 27 (6d8)

Speed 30 ft.

STR
10
+0
DEX
14
+2
CON
11
+0
INT
14
+2
WIS
13
+1
CHA
16
+3

Skills Deception +5, Insight +3, Persuasion +5, Sleight of Hand +4

Senses passive perception 11

Languages Common, Thieves' Cant plus any one language

Challenge 1 (200 XP)

Proficiency Bonus +2

Cunning Action. On each of its turns, the fence can use a bonus action to take the Dash, Disengage or Hide action.

Sneak Attack (1/Turn). The fence deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the fence that isn't incapacitated and the fence doesn't have disadvantage on the attack roll.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Wares

ItemPrice
Thieves' tools40 gp
Basic poison (vial)150 gp
Disguise kit40 gp
Forgery kit25 gp
Forged papersPer document; ready the next day25–100 gp
Caltrops (bag of 20)2 gp
Manacles3 gp
Stolen goodsBuys anything, at a third of its worthVaries

Original creature of The Dragon's Lantern.