Priest
Medium humanoid (any race), any alignment

Armor Class 13 (armor)
Hit Points 27 (5d8+5)
Speed 25 ft.
- STR
- 10
- +0
- DEX
- 10
- +0
- CON
- 12
- +1
- INT
- 13
- +1
- WIS
- 16
- +3
- CHA
- 13
- +1
Skills Medicine +7, Persuasion +3, Religion +4
Senses passive perception 13
Languages any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: - Cantrips (at will): , , - 1st level (4 slots): , , - 2nd level (3 slots): , - 3rd level (2 slots): ,
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.