Coilborn Hierophant
OriginalMedium humanoid (coilborn), neutral evil
Coilborn are humans whose bloodlines were bargained away to a serpent god generations ago. Hierophants lead their hidden temples, wearing a borrowed human face until the moment they strike.

Armor Class 15 (natural armor)
Hit Points 97 (15d8+30)
Speed 30 ft., swim 30 ft.
- STR
- 14
- +2
- DEX
- 16
- +3
- CON
- 15
- +2
- INT
- 14
- +2
- WIS
- 16
- +3
- CHA
- 18
- +4
Saving Throws WIS +6, CHA +7
Skills Deception +7, Insight +6, Religion +5
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive perception 13
Languages Common, Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Borrowed Face. As an action, the hierophant hides its scales and slit pupils, appearing to be an ordinary human. The disguise ends if it takes damage or uses Serpent's Gaze. A creature that uses its action to study the hierophant sees through the disguise with a successful DC 15 Wisdom (Insight) check.
Venom Blood. A creature within 5 feet of the hierophant that hits it with a melee attack takes 3 (1d6) poison damage.
Innate Spellcasting. The hierophant's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: - At will: , - 3/day each: , - 1/day:
Actions
Multiattack. The hierophant uses Serpent's Gaze, then makes two Fang Dagger attacks.
Fang Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Serpent's Gaze. One creature the hierophant can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be charmed until the end of its next turn. While charmed this way, the creature can't attack the hierophant and must use its action to take the Dodge action.