Cult Fanatic
Medium humanoid (any race), any non-good alignment

Armor Class 13 (armor)
Hit Points 22 (6d8-5)
Speed 30 ft.
- STR
- 11
- +0
- DEX
- 14
- +2
- CON
- 12
- +1
- INT
- 10
- +0
- WIS
- 13
- +1
- CHA
- 14
- +2
Skills Deception +4, Persuasion +4, Religion +2
Senses passive perception 11
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): , , - 1st level (4 slots): , , - 2nd level (3 slots): ,
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.