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Cultist

Medium humanoid (any race), any non-good alignment

Armor Class 12 (armor)

Hit Points 9 (2d8)

Speed 30 ft.

STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0

Skills Deception +2, Religion +2

Senses passive perception 10

Languages any one language (usually Common)

Challenge 1/8 (25 XP)

Proficiency Bonus +2

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Source: System Reference Document 5.1 (CC-BY-4.0).