Dire Wolf
Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 37 (5d10+10)
Speed 50 ft.
- STR
- 17
- +3
- DEX
- 15
- +2
- CON
- 15
- +2
- INT
- 3
- -4
- WIS
- 12
- +1
- CHA
- 7
- -2
Skills Perception +3, Stealth +4
Senses passive perception 13
Languages —
Challenge 1 (200 XP)
Proficiency Bonus +2
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.