← Back to the Bestiary

Dire Wolf

Large beast, unaligned

Armor Class 14 (natural armor)

Hit Points 37 (5d10+10)

Speed 50 ft.

STR
17
+3
DEX
15
+2
CON
15
+2
INT
3
-4
WIS
12
+1
CHA
7
-2

Skills Perception +3, Stealth +4

Senses passive perception 13

Languages —

Challenge 1 (200 XP)

Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Source: System Reference Document 5.1 (CC-BY-4.0).