Elephant
Huge beast, unaligned

Armor Class 12 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.
- STR
- 22
- +6
- DEX
- 9
- -1
- CON
- 17
- +3
- INT
- 3
- -4
- WIS
- 11
- +0
- CHA
- 6
- -2
Senses passive perception 10
Languages —
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.