Elk
Large beast, unaligned

Armor Class 10
Hit Points 13 (2d10+2)
Speed 50 ft.
- STR
- 16
- +3
- DEX
- 10
- +0
- CON
- 12
- +1
- INT
- 2
- -4
- WIS
- 10
- +0
- CHA
- 6
- -2
Senses passive perception 10
Languages —
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.