Ghoul
Medium undead, chaotic evil

Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
- STR
- 13
- +1
- DEX
- 15
- +2
- CON
- 10
- +0
- INT
- 7
- -2
- WIS
- 10
- +0
- CHA
- 6
- -2
Damage Immunities poison
Condition Immunities Poisoned, Charmed, Exhaustion
Senses darkvision 60 ft., passive perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.