Giant Crocodile
Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 85 (9d12+27)
Speed 30 ft., swim 50 ft.
- STR
- 21
- +5
- DEX
- 9
- -1
- CON
- 17
- +3
- INT
- 2
- -4
- WIS
- 10
- +0
- CHA
- 7
- -2
Skills Stealth +5
Senses passive perception 10
Languages —
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.