Giant Scorpion
Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 52 (7d10+14)
Speed 40 ft.
- STR
- 15
- +2
- DEX
- 13
- +1
- CON
- 15
- +2
- INT
- 1
- -5
- WIS
- 9
- -1
- CHA
- 3
- -4
Senses blindsight 60 ft., passive perception 9
Languages —
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.