Giant Sea Horse
Large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 16 (3d10)
Speed 0 ft., swim 40 ft.
- STR
- 12
- +1
- DEX
- 15
- +2
- CON
- 11
- +0
- INT
- 2
- -4
- WIS
- 12
- +1
- CHA
- 5
- -3
Senses passive perception 11
Languages —
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.