Gloamhound
OriginalMedium monstrosity, neutral evil
Lean, hairless hounds that seem cut out of the dusk itself. Torches gutter as a gloamhound approaches, and it steps from one patch of shadow to another faster than the eye can follow.

Armor Class 14 (natural armor)
Hit Points 52 (8d8+16)
Speed 40 ft.
- STR
- 14
- +2
- DEX
- 17
- +3
- CON
- 14
- +2
- INT
- 5
- -3
- WIS
- 13
- +1
- CHA
- 8
- -1
Skills Perception +3, Stealth +7
Damage Vulnerabilities radiant
Damage Resistances necrotic
Senses darkvision 120 ft., passive perception 13
Languages —
Challenge 3 (700 XP)
Proficiency Bonus +2
Lightdrinker. Nonmagical light within 20 feet of the gloamhound is dimmed by one step: bright light becomes dim light, and dim light becomes darkness.
Umbral Step (Recharge 5–6). As a bonus action while in dim light or darkness, the gloamhound teleports up to 40 feet to an unoccupied space it can see that is also in dim light or darkness.
Gloam Hunger. The gloamhound's bite deals an extra 3 (1d6) necrotic damage to a creature that is in dim light or darkness.
Actions
Multiattack. The gloamhound makes two bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.