Goblin
Small humanoid (goblinoid), neutral evil

Armor Class 15 (armor)
Hit Points 7 (2d6)
Speed 30 ft.
- STR
- 8
- -1
- DEX
- 14
- +2
- CON
- 10
- +0
- INT
- 10
- +0
- WIS
- 8
- -1
- CHA
- 8
- -1
Skills Stealth +6
Senses darkvision 60 ft., passive perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.