Guardian Naga
Large monstrosity, lawful good

Armor Class 18 (natural armor)
Hit Points 127 (15d10+45)
Speed 40 ft.
- STR
- 19
- +4
- DEX
- 18
- +4
- CON
- 16
- +3
- INT
- 16
- +3
- WIS
- 19
- +4
- CHA
- 18
- +4
Saving Throws DEX +8, CON +7, INT +7, WIS +8, CHA +8
Damage Immunities poison
Condition Immunities Charmed, Poisoned
Senses darkvision 60 ft., passive perception 14
Languages Celestial, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: - Cantrips (at will): , , - 1st level (4 slots): , , - 2nd level (3 slots): , - 3rd level (3 slots): , - 4th level (3 slots): , - 5th level (2 slots): , - 6th level (1 slot):
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.