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Hell Hound

Medium fiend, lawful evil

Armor Class 15 (natural armor)

Hit Points 45 (7d8+14)

Speed 50 ft.

STR
17
+3
DEX
12
+1
CON
14
+2
INT
6
-2
WIS
13
+1
CHA
6
-2

Skills Perception +5

Damage Immunities fire

Senses darkvision 60 ft., passive perception 15

Languages understands Infernal but can't speak it

Challenge 3 (700 XP)

Proficiency Bonus +2

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Source: System Reference Document 5.1 (CC-BY-4.0).