Hobgoblin
Medium humanoid (goblinoid), lawful evil

Armor Class 18 (armor)
Hit Points 11 (2d8+2)
Speed 30 ft.
- STR
- 13
- +1
- DEX
- 12
- +1
- CON
- 12
- +1
- INT
- 10
- +0
- WIS
- 10
- +0
- CHA
- 9
- -1
Senses darkvision 60 ft., passive perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.