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Jackal

Small beast, unaligned

Armor Class 12

Hit Points 3 (1d6)

Speed 40 ft.

STR
8
-1
DEX
15
+2
CON
11
+0
INT
3
-4
WIS
12
+1
CHA
6
-2

Skills Perception +3

Senses passive perception 13

Languages —

Challenge 0 (10 XP)

Proficiency Bonus +2

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Source: System Reference Document 5.1 (CC-BY-4.0).