Jackal
Small beast, unaligned

Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
- STR
- 8
- -1
- DEX
- 15
- +2
- CON
- 11
- +0
- INT
- 3
- -4
- WIS
- 12
- +1
- CHA
- 6
- -2
Skills Perception +3
Senses passive perception 13
Languages —
Challenge 0 (10 XP)
Proficiency Bonus +2
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.