Lamia
Large monstrosity, chaotic evil

Armor Class 13 (natural armor)
Hit Points 97 (13d10+26)
Speed 30 ft.
- STR
- 16
- +3
- DEX
- 13
- +1
- CON
- 15
- +2
- INT
- 14
- +2
- WIS
- 15
- +2
- CHA
- 16
- +3
Skills Deception +7, Insight +4, Stealth +3
Senses darkvision 60 ft., passive perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: (any humanoid form), 3/day each: , , , 1/day:
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.