← Back to the Bestiary

Lemure

Medium fiend (devil), lawful evil

Armor Class 7

Hit Points 13 (3d8)

Speed 15 ft.

STR
10
+0
DEX
5
-3
CON
11
+0
INT
1
-5
WIS
11
+0
CHA
3
-4

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities Charmed, Frightened, Poisoned

Senses darkvision 120 ft., passive perception 10

Languages understands infernal but can't speak

Challenge 0 (10 XP)

Proficiency Bonus +2

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Source: System Reference Document 5.1 (CC-BY-4.0).