Lemure
Medium fiend (devil), lawful evil

Armor Class 7
Hit Points 13 (3d8)
Speed 15 ft.
- STR
- 10
- +0
- DEX
- 5
- -3
- CON
- 11
- +0
- INT
- 1
- -5
- WIS
- 11
- +0
- CHA
- 3
- -4
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision 120 ft., passive perception 10
Languages understands infernal but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.