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Lizardfolk

Medium humanoid (lizardfolk), neutral

Armor Class 13 (natural armor), 15 (armor)

Hit Points 22 (4d8+4)

Speed 30 ft., swim 30 ft.

STR
15
+2
DEX
10
+0
CON
13
+1
INT
7
-2
WIS
12
+1
CHA
7
-2

Skills Perception +3, Stealth +4, Survival +5

Senses passive perception 13

Languages Draconic

Challenge 1/2 (100 XP)

Proficiency Bonus +2

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source: System Reference Document 5.1 (CC-BY-4.0).