Manticore
Large monstrosity, lawful evil

Armor Class 14 (natural armor)
Hit Points 68 (8d10+24)
Speed 30 ft., fly 50 ft.
- STR
- 17
- +3
- DEX
- 16
- +3
- CON
- 17
- +3
- INT
- 7
- -2
- WIS
- 12
- +1
- CHA
- 8
- -1
Senses darkvision 60 ft., passive perception 11
Languages —
Challenge 3 (700 XP)
Proficiency Bonus +2
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.