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Merfolk

Medium humanoid (merfolk), neutral

Armor Class 11

Hit Points 11 (2d8+2)

Speed 10 ft., swim 40 ft.

STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1

Skills Perception +2

Senses passive perception 12

Languages Aquan, Common

Challenge 1/8 (25 XP)

Proficiency Bonus +2

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Source: System Reference Document 5.1 (CC-BY-4.0).