Merfolk
Medium humanoid (merfolk), neutral

Armor Class 11
Hit Points 11 (2d8+2)
Speed 10 ft., swim 40 ft.
- STR
- 10
- +0
- DEX
- 13
- +1
- CON
- 12
- +1
- INT
- 11
- +0
- WIS
- 11
- +0
- CHA
- 12
- +1
Skills Perception +2
Senses passive perception 12
Languages Aquan, Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.