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Occulith

Original

Large aberration, lawful evil

A floating boulder of grey stone crusted with hundreds of lidless eyes that weep a cold, pitiless light. Occuliths believe they were made to judge the world, and they have never once found it innocent.

Armor Class 18 (natural armor)

Hit Points 180 (19d10+76)

Speed 0 ft., fly 20 ft. (hover)

STR
10
+0
DEX
12
+1
CON
18
+4
INT
18
+4
WIS
17
+3
CHA
16
+3

Saving Throws INT +9, WIS +8, CHA +8

Skills Insight +8, Perception +13

Damage Resistances radiant

Condition Immunities Prone

Senses darkvision 120 ft., passive perception 23

Languages Undercommon, telepathy 60 ft.

Challenge 13 (10,000 XP)

Proficiency Bonus +5

Legendary Resistance (2/Day). If the occulith fails a saving throw, it can choose to succeed instead.

Unblinking Vigil. The occulith can't be surprised, and it can see invisible creatures and objects within 60 feet of it.

Weeping Light. The occulith sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures hostile to it have disadvantage on Dexterity (Stealth) checks while in its bright light.

Actions

Multiattack. The occulith uses Judging Gaze, then makes two Searing Glare attacks.

Searing Glare. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage.

Judging Gaze. One creature the occulith can see within 60 feet of it must make a DC 17 Wisdom saving throw as its sins are laid bare. On a failure, the creature takes 18 (4d8) psychic damage and is frightened of the occulith until the end of its next turn. On a success, it takes half as much damage and isn't frightened.

Closing of the Eyes (Recharge 5–6). Every eye on the occulith shuts at once. Magical light and darkness created by spells of 3rd level or lower within 60 feet of it end, and each creature within 60 feet of it that can see it must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn. The occulith's Weeping Light is suppressed until the start of its next turn.

Legendary Actions

Glare. The occulith makes one Searing Glare attack.

Drift. The occulith flies up to half its flying speed without provoking opportunity attacks.

Judgment (Costs 2 Actions). The occulith uses Judging Gaze.

Original creature of The Dragon's Lantern.