Ogre Zombie
Large undead, neutral evil

Armor Class 8
Hit Points 85 (9d10+36)
Speed 30 ft.
- STR
- 19
- +4
- DEX
- 6
- -2
- CON
- 18
- +4
- INT
- 3
- -4
- WIS
- 6
- -2
- CHA
- 5
- -3
Saving Throws WIS +0
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive perception 8
Languages understands Common and Giant but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.