Orc
Medium humanoid (orc), chaotic evil

Armor Class 13 (armor)
Hit Points 15 (2d8+6)
Speed 30 ft.
- STR
- 16
- +3
- DEX
- 12
- +1
- CON
- 16
- +3
- INT
- 7
- -2
- WIS
- 11
- +0
- CHA
- 10
- +0
Skills Intimidation +2
Senses darkvision 60 ft., passive perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.