Panther
Medium beast, unaligned

Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
- STR
- 14
- +2
- DEX
- 15
- +2
- CON
- 10
- +0
- INT
- 3
- -4
- WIS
- 14
- +2
- CHA
- 7
- -2
Skills Perception +4, Stealth +6
Senses passive perception 14
Languages —
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.