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Satyr

Medium fey, chaotic neutral

Armor Class 14 (armor)

Hit Points 31 (7d8)

Speed 40 ft.

STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2

Skills Perception +2, Performance +6, Stealth +5

Senses passive perception 12

Languages Common, Elvish, Sylvan

Challenge 1/2 (100 XP)

Proficiency Bonus +2

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Source: System Reference Document 5.1 (CC-BY-4.0).