Spirit Naga
Large monstrosity, chaotic evil

Armor Class 15 (natural armor)
Hit Points 75 (10d10+20)
Speed 40 ft.
- STR
- 18
- +4
- DEX
- 17
- +3
- CON
- 14
- +2
- INT
- 16
- +3
- WIS
- 15
- +2
- CHA
- 16
- +3
Saving Throws DEX +6, CON +5, WIS +5, CHA +6
Damage Immunities poison
Condition Immunities Charmed, Poisoned
Senses darkvision 60 ft., passive perception 12
Languages Abyssal, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): , , - 1st level (4 slots): , , - 2nd level (3 slots): , - 3rd level (3 slots): , - 4th level (3 slots): , - 5th level (2 slots):
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.