Steam Mephit
Small elemental, neutral evil

Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
- STR
- 5
- -3
- DEX
- 11
- +0
- CON
- 10
- +0
- INT
- 11
- +0
- WIS
- 10
- +0
- CHA
- 12
- +1
Damage Immunities fire, poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive perception 10
Languages Aquan, Ignan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting. The mephit can innately cast , requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.