Stirge
Tiny beast, unaligned

Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
- STR
- 4
- -3
- DEX
- 16
- +3
- CON
- 11
- +0
- INT
- 2
- -4
- WIS
- 8
- -1
- CHA
- 6
- -2
Senses darkvision 60 ft., passive perception 9
Languages —
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.