Thug
Medium humanoid (any race), any non-good alignment

Armor Class 11 (armor)
Hit Points 32 (5d8+10)
Speed 30 ft.
- STR
- 15
- +2
- DEX
- 11
- +0
- CON
- 14
- +2
- INT
- 10
- +0
- WIS
- 10
- +0
- CHA
- 11
- +0
Skills Intimidation +2
Senses passive perception 10
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.