Void Corsair
OriginalMedium humanoid (voidborn), lawful evil
Raiders who sail the black between the stars in ships of bone and silver. Generations in the void have left them pale, precise and cold to the touch, and they step through space the way sailors step across a deck.

Armor Class 16 (armor)
Hit Points 71 (11d8+22)
Speed 30 ft.
- STR
- 16
- +3
- DEX
- 16
- +3
- CON
- 14
- +2
- INT
- 13
- +1
- WIS
- 12
- +1
- CHA
- 12
- +1
Saving Throws DEX +6, WIS +4
Skills Athletics +6, Perception +4
Damage Resistances cold
Senses darkvision 60 ft., passive perception 14
Languages Common, plus one other language
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Void-Hardened. The corsair doesn't need to breathe and has advantage on saving throws against being frightened.
Starless Step (2/Day). As a bonus action, the corsair teleports up to 30 feet to an unoccupied space it can see, leaving a ribbon of cold starlight behind. Each creature within 5 feet of the space it left takes 5 (2d4) cold damage.
Actions
Multiattack. The corsair makes three Starsteel Cutlass attacks, or two Tether Hook attacks.
Starsteel Cutlass. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 4 (1d8) cold damage.
Tether Hook. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and if the target is Large or smaller, the corsair pulls it up to 20 feet toward itself.