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Wandering Peddler

Original

Medium humanoid (any race), any alignment

A cheerful walker of back roads with a pack twice their size and a story for every item in it. They trade in gossip as readily as in coin.

Armor Class 11

Hit Points 11 (2d8+2)

Speed 30 ft.

STR
10
+0
DEX
12
+1
CON
12
+1
INT
12
+1
WIS
13
+1
CHA
15
+2

Skills Insight +3, Persuasion +4

Senses passive perception 11

Languages Common plus any two languages

Challenge 1/8 (25 XP)

Proficiency Bonus +2

Haggler. The peddler has advantage on Charisma (Persuasion) checks made to buy or sell goods.

Deep Pack. The peddler can produce any piece of adventuring gear worth 5 gp or less from its pack, for a price.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Handful of Pepper (1/Day). One creature within 5 feet of the peddler must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn.

Wares

ItemPrice
Rope, hempen (50 feet)1 gp
Torch1 cp
Rations (1 day)5 sp
Waterskin2 sp
Tinderbox5 sp
Oil (flask)1 sp
Candle1 cp
Chalk (1 piece)1 cp
Bedroll1 gp
TrinketAn odd keepsake picked up on the road1 sp–1 gp
News and gossipFrom the last three villages; a drink buys more1 cp–1 sp

Original creature of The Dragon's Lantern.