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Wereboar, Human Form

Medium humanoid (human), neutral evil

Armor Class 10

Hit Points 78 (12d8+24)

Speed 30 ft.

STR
17
+3
DEX
10
+0
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
8
-1

Skills Perception +2

Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Senses passive perception 12

Languages Common (can't speak in boar form)

Challenge 4 (1,100 XP)

Proficiency Bonus +2

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Relentless (Recharges after a short or long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Source: System Reference Document 5.1 (CC-BY-4.0).