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White Dragon Wyrmling

Medium dragon, chaotic evil

Armor Class 16 (natural armor)

Hit Points 32 (5d8+10)

Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.

STR
14
+2
DEX
10
+0
CON
14
+2
INT
5
-3
WIS
10
+0
CHA
11
+0

Saving Throws DEX +2, CON +4, WIS +2, CHA +2

Skills Perception +4, Stealth +2

Damage Immunities cold

Senses blindsight 10 ft., darkvision 60 ft., passive perception 14

Languages Draconic

Challenge 2 (450 XP)

Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Source: System Reference Document 5.1 (CC-BY-4.0).