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Wolf

Medium beast, unaligned

Armor Class 13 (natural armor)

Hit Points 11 (2d8+2)

Speed 40 ft.

STR
12
+1
DEX
15
+2
CON
12
+1
INT
3
-4
WIS
12
+1
CHA
6
-2

Skills Perception +3, Stealth +4

Senses passive perception 13

Languages —

Challenge 1/4 (50 XP)

Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Source: System Reference Document 5.1 (CC-BY-4.0).