Young Gold Dragon
Large dragon, lawful good

Armor Class 18 (natural armor)
Hit Points 178 (17d10+85)
Speed 40 ft., fly 80 ft., swim 40 ft.
- STR
- 23
- +6
- DEX
- 14
- +2
- CON
- 21
- +5
- INT
- 16
- +3
- WIS
- 13
- +1
- CHA
- 20
- +5
Saving Throws DEX +6, CON +9, WIS +5, CHA +9
Skills Insight +5, Perception +9, Persuasion +9, Stealth +6
Damage Immunities fire
Senses blindsight 30 ft., darkvision 120 ft., passive perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.