Zombie
Medium undead, neutral evil

Armor Class 8
Hit Points 22 (3d8+9)
Speed 20 ft.
- STR
- 13
- +1
- DEX
- 6
- -2
- CON
- 16
- +3
- INT
- 3
- -4
- WIS
- 6
- -2
- CHA
- 5
- -3
Saving Throws WIS +0
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive perception 8
Languages understands all languages it spoke in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.