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Sunbeam

6th-level evocation

Casting Time 1 action

Range Self

Components V, S, M (A magnifying glass)

Duration Concentration, up to 1 minute

Classes Druid, Sorcerer, Wizard

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Source: System Reference Document 5.1 (CC-BY-4.0).